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"You have machines that do certain functions, or contain certain zones of the world, or hold certain data, and they all operate together to give the impression that you're interfacing with one 'thing'. "Although we use the term 'servers' in a lot of cases it's not like there's actually one machine – or a set of machines – that handle the whole job," says Ed Fear, a creative producer at UK studio Mediatonic.
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It's not just a case of connecting everyone to one giant online brain. Some fans are mystified as to why Rockstar failed to anticipate this demand – after all, GTA IV sold more than 25m copies.īut anticipation of huge gamer numbers is one thing, actually preparing for it is quite another. The game's smartphone app, iFruit, which lets users train lead character Franklin's dog as well as customise cars, has been besieged by server connection delays, as has access to the in-game Snapshot app, used to take and share photos. Indeed, GTA V owners are already experiencing some of the problems of a connected gaming experience. One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. In a post on its Newswire site last week, the publisher stated: Of course, with the launch merely hours away the big question is, will it work? Rockstar itself has already admitted that server problems are likely. Each time you play, you enter a server that is currently restricted to 16 players, but the entire universe is interconnected – there's even a persistent economy and a stock market that changes dynamically based on what players all over the world spend their in-game cash on. It's essentially a massively multiplayer game, like World of Warcraft, but set in a modern city rather than a fantasy kingdom. Providing fans with a persistent version of the game's world, Los Santos, owners of GTA V can access the new mode for free, join gangs, and get involved in heists, races, death matches and other nefarious activities, all the time earning Reputation Points which unlock new goodies such as weapons and cars. And today at noon the publisher is unlocking the ambitious multiplayer mode: Grand Theft Auto Online.
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Released last month to huge critical acclaim, Grand Theft Auto V has sold in the region of 15m copies, making it the year's biggest entertainment release. So this is going to be an edgy day for Rockstar. Both games pretty much collapsed at launch, with fans unable to sign in for many hours and instead jamming the forums with questions and complaints. We only have to look at the chaotic arrival of EA's Sim City or Blizzard's Diablo III for evidence of this. But when many thousands hit the infrastructure at once, the results can be wildly unpredictable.
WHIZ GTA 5 NUMBER SOFTWARE
Publishers can buy in vast networks of servers and hire the best software engineers to ensure gamers aren't left out in the cold. Online video game launches tend to be precarious things.